Game design is going to be forced into a dramatic change if Miyamoto has his way. Right now, Nintendo is the king of dual screen technology, with the DS, 3DS, and now the Wii U, it comes as no surprise that the company sees a potential future for other platforms to follow suit. The Wii U is no doubt an intriguing piece of equipment, but the true question is, will consumers buy into it?

Consider such a proposed high price for a system that will only be a baby step ahead of current generation systems (in terms of processing power), we would hope that the Wii U would become the extraordinary gaming system that Miyamoto believes it can be. From an interview with Joystiq he not only sees the Wii U changing the way we all play video games, but also the way we approach our living rooms:

That’s all in good fun, but when Nintendo expects to reach the “hardest of the core,” how does grabbing a Wii U tablet to talk with friends or work a television set appeal to avid gamers? Miyamoto says that introducing a platform that combines multiple elements of motion technology, will allow the device to expand experiences beyond the traditional gaming play field — which was demonstrated with Panorama View at CES and recently at E3:

The ability to take games off the screen and move around is quite compelling, but how far will developers want to go in order to integrate this capability into their games? Miyamoto also goes into more depth about the dual screen possibilities and game design:

While Miyamoto had encouraging words to speak about the Wii U technology, Nintendo of America president Reggie Fils-Aime spoke with Gamasutra about the new console as well. Earlier this week Reggie briefly discussed the new Wii U gamepad and, although a previous statement from him claims that the Wii U can support two tablet controllers, he is now saying that that ability won’t be possible come time for the system to launch.

According to Reggie, neither Nintendo nor any of its third-party developers will have games available that offer dual tablet gaming this holiday season.

The key dilemma that Reggie feels that is holding this capability back are developers who have not created games that can incorporate two screens, let alone three. So how come Nintendo can’t at least shell out three screen games? Reggie feels that developers must understand asymmetric gameplay before they can move forward with three screen gameplay.

Nintendo’s Wii U will be out on shelves this holiday season.

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Source: Joystiq and Gamasutra